Awful
Was the only professor for the course. Had a bad temper when several students confronted him about confusion on assignments. Blamed students for confusion. Justice is the reason why several of us had to end up changing majors. However, Ill say he is knowledgeable and skilled at what he does. His teaching skills are poor and frustrating. Would not recommend taking his classes.
Texas State University - Art amp Design
Texas State University
Parsons the New School for Design
New York University
San Marcos
Texas
Assistant Professor
Texas State University
CSI CUNY
New York
NY
In addition to teaching and advising students and faculty on the use of computational technologies in art education
I coordinated the Myers Media Art Studio
a digital fabrication studio that focused on hybrid technologies such as 3D designing and printing
creative programming
animation
and photography
among others. My research looks at how teachers and schools learn to use (and learn to teach with) digital fabrication technologies. As an artist and art educator I want to see computers and computational tools as materials for play and art
much like finger paint or clay. I'm interested in the social and educational implications of new and emerging computational materials.
Instructor
Columbia University Teachers College
New York City
I have taught writing and photography.
Adjunct Professor
Parsons the New School for Design
Steinhardt School
Taught digital art and photography
introduction to fine art printing.
Adjunct Instructor
New York University
College of Staten Island
I taught basic black and white photography and digital color photography courses. The focus of my teaching is more or less always the same — to encourage students to see photography as a way of thinking about and being in the world. I am interested in heightening individual and community agency. So
no matter what specific technology is in use at a given moment
the focus is on questions about the use and value of picture-making.
Adjunct Assistant Professor
CSI CUNY
MA
Photography
International Center of Photography
Doctor of Education (Ed.D.)
My work focuses on teacher education and research: How do we learn to teach in the digital age? How do computational technologies change teaching and learning?
Computational Technologies + Art
Teachers College of Columbia University
International Center of Photography
New York
NY
For 12 years I taught photography and fine art digital printing. My focus in the classroom has been on seeing photography as a way of thinking about the world
a way of being in the world. This philosophical approach brings a conversation to the learning that encourages students to look beyond the specific technologies we happen to be using at any given moment. Instead
I want us to ask ourselves what we want and expect from photography as an activity in itself.
Instructor of Photography & Digital Technology
International Center of Photography
Spanish (basic conversational)
Studio Art -- MA/MFA
Photography & Related Media
New York University
Myers Media Art Studio
emerging media art and art education
Curriculum Development
Contemporary Art
Fine Art
Non-profits
Higher Education
Multimedia
Public Speaking
Adult Education
Lecturing
History
Imaging
Research
Curriculum Design
Digital Photography
Photography
Grant Writing
Teaching
Art
Curating
Editing
Educators
Gender Equity and Making: Opportunities and Obstacles
This paper reports on the experiences of two university-affiliated organizers of professional development (PD) workshops for both K12 and postsecondary teachers. Of particular interest is a question about how gender dynamics inform the design of PD opportunities that address the maker movement in education.
Educators
Gender Equity and Making: Opportunities and Obstacles
Learning to Teach in the Digital Age tells the story of a group of K–12 teachers as they began to connect with digital making and learning pedagogies. Guiding questions at the heart of this qualitative case study asked how teaching practices engaged with and responded to the maker movement and digital making and learning tools and materials.
Learning to Teach in the Digital Age: New Materialities & Maker Paradigms in Schools
Tree Williams
This is a report on a collaborative
trans-media
drawing project. Two artists
Tree Williams and Sean Justice
explored digitally mediated drawing and the assumptions at the core of conventional practice
namely
the primacy of touch. In traditional drawing
the body touches pencil which touches paper. Whether the stylus is chalk or charcoal
or the substrate canvas or chipboard
touch is essential. Even if the human body is removed—for example
if a servo-driven prosthesis maneuvers a pencil—marks are made from the touch of graphite on a surface. How does digital drawing change this notion of touch? If there is no stylus and no surface
what remains of touch
not to mention
the body? Is it correct to claim
as some do
that the body necessarily disappears? Or disintegrates? Counter to that proposition
here the artists begin from the idea that transforming touch with digital materials might in fact re-integrate the body. Contrary to traditional media’s hyper-individuated touch
which can fragment and thus reify the alienation of subjective agency
here the question becomes whether digitally mediated touch reemphasizes gesture
thereby repositioning embodiment closer to the core of collaborative and shared agency.
Motion
light
and space: Gesture in the digital age
Through the exploration of digital 3D design and printing with preschool aged children
this paper investigates uses of this emerging technology as a medium and material for thinking. In the observation of the ways in which preschool children interact with digital 3D design and printing
the researchers question the role of materials and techniques in learning and artistic development.
Thinking in the making: 3d designing and printing with young children and the creation of thresholds for learning.
This paper investigates young children’s use of 3D designing and printing. It focuses on the learning of two children out of the ten who participated in the study. We apply art education strategies centered on materially focused studio-making to explore technologies as materials for thinking. We question whether these technologies can be seen as an extension of traditional art learning and artistic development
or whether they represent a departure from those traditions.\n\nThis exploratory pilot study begins from the assumption that children are capable of engaging with complex concepts through digital materials and media
including 3D design and printing. We claim that these activities can be seen as thresholds for learning that children can take ownership of
rather than as stage-appropriate ceilings that might inhibit expectations.\n
Material learning: Digital 3D with Young Children
This study looked at teacher responses to the maker movement in a K-12 school. Guiding\nquestions asked how teaching practices engaged with digital making and learning tools and\nmaterials; and whether teaching was changing as a result. This was as a qualitative
single-case\nstudy with multiple units of analysis. The study site was an independent K-12 girls school in a\nmajor metropolitan area of the Northeastern United States. Twenty-two teachers and\nadministrators participated
selected for maximum variation across academic domain
age and\nlength of service. Interviews and observations followed a sociomaterial disposition that was\ninterwoven with new materialism and posthumanism. Methods were inspired by narrative\ninquiry and actor-network theory. Findings suggested that digital making and learning\npedagogies were stabilizing at the school
but not in a linear way; and that the teaching\npractices that most robustly engaged the ethos of 21st century learning enacted a kind of\nknowing sometimes discussed by artists
poets
musicians and other innovators. This\nobservation leads to the proposition that a different kind of language might be needed to\nadequately describe the effects of digital making and learning on teaching practice.
Learning to Teach in the Digital Age: Enacted Encounters with Materiality
An excerpt from a curated show of photographs at the Lishui Museum of Photography
Lishui
China. Read it: http://culturehall.com/feature_issues.html?no=80
Pictures are Words-not-Known
Sean Justice’s large photographic composites of landscapes and seascapes depict ordinary subjects from daily life: basketball in a city park
bicycle riding
taking a portrait of a loved one and sailboats on the harbor
among other topics. At first glance
the pictures look like traditional photographs
but with sustained viewing
it becomes apparent that the individual layers of each montage are slightly misaligned. The effect is subtle and surprising – especially when the viewer realizes that the seemingly static scene is actually composed of individual frames that record movement. This is due to the way Justice photographs the scene; he chooses a vantage point from which to shoot and then takes the picture again and again
while breathing. The result
because of the almost imperceptible change in the position of his body as he inhales and exhales
is that each picture is slightly skewed when compared to the others.
Material Inquiry
Material Inquiry is a learning methodology that explores the way tools and materials spark learner-centered inquiry. We research and teach workshops on STEM/STEAM
maker education
and arts integration. We're particularly engaged by questions about how play-based and inquiry-based learning invites connected
deep innovation.
Breathing Pictures
Breathing Pictures \nMontage photographs: pigment ink on archival rag paper.\nAnimations: single frame animations on continuous loop\n\nThe root of the project is the desire to make pictures that connect me to right now. I am interested in the experience of perception; I want to draw out the brief moment of wakefulness that occurs when I notice and am truly present in the world.
Art that Iterates at Macy Art Gallery
Columbia University
Art that Iterates explores change as a condition of the artist’s way of knowing
making
and doing. Everywhere
it seems
change is the only cultural constant. For artists
material playfulness bounces across the threshold that separates technology from craft
pictures from sculptures
and toys from jokes from poetry. Art that Iterates celebrates this remix condition with works that smear the boundaries between art/ non-art
mediate/ immediate
and viewer/ participant. Curated by Sean Justice.
Jordan Seiler
Sherry Mayo
Beatriz Albuquerque
Felisia Tandiono
Sina Haghani
Géraldine de Haugoubart
Sean
Justice
Ed.D.
Columbia University Teachers College
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