Awesome
I've taken Professor Vail for three of my upper level classes for my bachelors degree. He is a good professor and helps you prepare for the real world. He wants you to grow and be able to think for yourself, and he is helpful. It you read, show up, do research, give it your best, and act like an adult then you will succeed.
Awesome
I liked Professor Vail. He gave a reasonable amount of work that wasn't too hard. For an online teacher I'm not sure what people expect, I haven't had him in person yet. You have to learn on your own as it is with an online class. However he does respond to questions in a timely way.
Florida State College Jacksonville - Comp Networking & Telecomm
Fine Art Photography
John
Vail
Las Vegas Metropolitan Area
My employment career has been varied: From Bicycle Courier to Professor to artist to starting the non-profit Digital Inc. In each of my positions I have learned a great deal. It would be a long (and boring) laundry list to describe what I know, but I will say that I subscribe to the weak-tie theory for innovation (and others) - meaning that I see the benefit of having multiple viewpoints. Most recently, I have been researching technology (mostly virtualization, networking, and security) and student engagement. During 2013 & 2014, I completed 30 hours of PhD coursework in Learning and eLearning. My current main focus is fine art photography. See my hand printed photographs in person in the Arts Factory in downtown Las Vegas.
Specialties: Virtualization, Digital Security, Technology, Network Administration, Design, Purchasing, Warehousing, Inventory Control, Customer Service, Logistics, Digital Inclusion, Photography, Printing
Doctor of Philosophy (Ph.D.)
eLearning
Doctor of Philosophy (Ph.D.)
Business Administration, specialization in eLearning and MIS
Masters
Information Security, Computer Network Management
Graduate Research Assistant
Created survey instruments relating to accreditation, environmental sustainability, and small business information security.
Researched and compiled the Unit Program Academic Review for both industry and Southern Association of Colleges and Schools accreditation.
Designed and produced information posters for department display cases.
AA
Associates
IT Security, Networking Services Technology
Student Technician
Teaching Assistant for a Network Design class.
Assist Faculty & Staff in resolving hardware and software issues.
Image and deploy new computers for Faculty, Staff and classrooms.
Move and re-install computers and peripherals, including VOIP phones.
Monitored the Networking Lab, responsible for security and maintenance of $3 million worth of equipment.
AS
IT Security, Networking Services Technology
Professor
My areas of specialization and research include networking, virtualization, eLearning, information security/information assurance, big data analytics, and management information systems. Proud to be the primary investigator on two NSF grants.
EdMedia 2015/AACE
Learners tend to find theory courses dry, and struggle to remain engaged with the material. Gamification has been used in both commerce and educational settings to engage an audience. An Information Security Management course was selected to use as a case study to investigate if an interactive game developed by the Naval Postgraduate School would engage learners and assist them in their understanding of how enterprise policies could be followed and implemented through logical protection mechanisms, physical security, and enforcement of procedures. It was supposed that by working through scenarios, learners would increase their understanding of Information Security through active learning if they were self-aware enough to see that while they are attempting to achieve the scenario objective, they were applying abstract security concepts. The study was conducted in order to determine if active learning was actually taking place while learners played CyberCIEGE.
EdMedia 2015/AACE
Learners tend to find theory courses dry, and struggle to remain engaged with the material. Gamification has been used in both commerce and educational settings to engage an audience. An Information Security Management course was selected to use as a case study to investigate if an interactive game developed by the Naval Postgraduate School would engage learners and assist them in their understanding of how enterprise policies could be followed and implemented through logical protection mechanisms, physical security, and enforcement of procedures. It was supposed that by working through scenarios, learners would increase their understanding of Information Security through active learning if they were self-aware enough to see that while they are attempting to achieve the scenario objective, they were applying abstract security concepts. The study was conducted in order to determine if active learning was actually taking place while learners played CyberCIEGE.
Western Balkin Information and Literacy Conference
ABSTRACT Digital Inclusion is meant to replace the term digital divide so that the discussions are framed in a positive manor and to reflect the realities of access and understanding of information and communications technology (ICT) at more than just a fundamental level. Security, prosperity, and even the environment depends on individuals accessing information and feeding their capacity to make informed choices while remaining agile and adaptable to accelerated change. Our new knowledge society demands that everyone become lifelong learners and be capable and comfortable using technology. It is critical for everyone to achieve digital competency so that they may take advantage of ICT, which will in turn support them as they take part in the global digital conversation. As educated and informed global citizens, they can help to mold their communities economically, politically and socially in a positive direction. It is not enough to have access to the internet or understand and utilize ICT. In order to remain relevant, people must be digitally inclusive. Including oneself in the conversations expressed through social media builds up social capital - an individuals’ investment in the digital conversations with expectations of return. These conversations are established through the connections made by individuals participating in social media. These networks encourage exposure to new technologies and perform supportive functions to aid in the adoption of new technologies. These peer networks may also acquaint individuals with the capability ICT has to assist them with personal empowerment that can bring about an improvement in their quality of life. Key words: (Digital Inclusion, Information and Communications Technologies, Social Capital, Personal Learning Clouds)
EdMedia 2015/AACE
Learners tend to find theory courses dry, and struggle to remain engaged with the material. Gamification has been used in both commerce and educational settings to engage an audience. An Information Security Management course was selected to use as a case study to investigate if an interactive game developed by the Naval Postgraduate School would engage learners and assist them in their understanding of how enterprise policies could be followed and implemented through logical protection mechanisms, physical security, and enforcement of procedures. It was supposed that by working through scenarios, learners would increase their understanding of Information Security through active learning if they were self-aware enough to see that while they are attempting to achieve the scenario objective, they were applying abstract security concepts. The study was conducted in order to determine if active learning was actually taking place while learners played CyberCIEGE.
Western Balkin Information and Literacy Conference
ABSTRACT Digital Inclusion is meant to replace the term digital divide so that the discussions are framed in a positive manor and to reflect the realities of access and understanding of information and communications technology (ICT) at more than just a fundamental level. Security, prosperity, and even the environment depends on individuals accessing information and feeding their capacity to make informed choices while remaining agile and adaptable to accelerated change. Our new knowledge society demands that everyone become lifelong learners and be capable and comfortable using technology. It is critical for everyone to achieve digital competency so that they may take advantage of ICT, which will in turn support them as they take part in the global digital conversation. As educated and informed global citizens, they can help to mold their communities economically, politically and socially in a positive direction. It is not enough to have access to the internet or understand and utilize ICT. In order to remain relevant, people must be digitally inclusive. Including oneself in the conversations expressed through social media builds up social capital - an individuals’ investment in the digital conversations with expectations of return. These conversations are established through the connections made by individuals participating in social media. These networks encourage exposure to new technologies and perform supportive functions to aid in the adoption of new technologies. These peer networks may also acquaint individuals with the capability ICT has to assist them with personal empowerment that can bring about an improvement in their quality of life. Key words: (Digital Inclusion, Information and Communications Technologies, Social Capital, Personal Learning Clouds)
Global Learn 2016/AACE
This paper examines how innovative approaches to learning and learning environments are being implemented at one college in the southeastern United States. Specifically one course, Enterprise System Integration, has been developed and refined in order to present authentic, contextualized, and real world learning. Learners, through interaction and hands-on experience with Amazon Web Services (AWS), contribute to their understanding of real-world scenarios and enterprise infrastructure concepts.