Georgia Southern University: Armstrong - Computer Science
Doctor of Philosophy (PhD)
Computer Science
University of Central Florida
eCommerce
Human Computer Interaction
Distributed Web Systems Design
Cyber Security and Data Encryption
Advanced Statistics
Networks and Data Communication
Advanced Web Interfaces
Handheld and Ubiquitous Computing
Teaching Online Courses
Georgia Southern University
Project Management
Sun Microsystems
Online Teaching Certification
Office of Online and Blended Learning - ASU
Online Interaction Facilitation and Pedagogy
North Georgia College and State University
Financial Management
Georgia School Boards Association
Bachelor's degree
Computer Science
Technical University of Cluj Napoca
Felix Hamza-Lup—Home
Felix Hamza-Lup's Homepage
Felix Hamza-Lup—Home
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Haptic Technology and eLearning
Haptics
from the Greek word \"haptesthai\" pertains to the sense of touch. Computer-based haptic technology recreates the sense of touch by applying forces or vibrations to the user's tactile system.
Haptic Technology and eLearning
The use of computer-aided and web-based educational technologies such as Virtual Learning\nEnvironments (VLE) has increased significantly in the recent past. One example of such a VLE\nis Virtual Interactive Engineering on the Web (VIEW). VIEW is a 3D virtual
interactive
studentcentered
\nframework of web-based modules based on the Extensible 3D standard. These modules\nare dedicated to the improvement of student success and learning. In this paper
an overview of the\nrecent developments in VIEW along with associated assessment results is presented. An experimental\nstudy was also performed to compare the learning experience and performance of students\nin a physical dissection activity vs. that in a virtual dissection activity using a VIEW module. The\nresults of this study show that students can meet given learning objectives and that there is limited\ndifference in their learning and performance irrespective of a physical or virtual setting.
VIEW – A Virtual Interactive Web-based Learning Environment for Engineering
Some forces in nature are difficult to comprehend due to their non-intuitive and abstract nature. Forces driving gyroscopic precession are invisible
yet their effect is very important in a variety of applications
from space navigation to motion tracking. Current technological advancements in haptic interfaces
enables development of revolutionary user interfaces
combining multiple modalities: tactile
visual and auditory. Tactile augmented user interfaces have been deployed in a variety of areas
from surgical training to elementary education. This research provides an overview of haptic user interfaces in higher education
and presents the development and assessment of a haptic-user interface that supports the learner's understanding of gyroscopic precession forces. The visual-haptic simulator proposed
is one module from a series of simulators targeted at complex concept representation
using multimodal user interfaces. Various higher education domains
from classical physics to mechanical engineering
will benefit from the mainstream adoption of multimodal interfaces for hands-on training and content delivery. Experimental results are promising
and underline the valuable impact that haptic user interfaces have on enabling abstract concepts understanding
through kinesthetic learning and hands-on practice.
Kinesthetic Learning – Haptic User Interfaces for Gyroscopic Precession Simulation
The combination of the synchronized electrical activity of all the neurons in the brain - brainwaves - can be captured in real-time using Brain-Computer Interfaces (BCIs). Portable and affordable BCIs emerged recently
and have the potential to objectively quantify attention and improve learning.
Learning Assessment Using Brain-Computer Interfaces: Are You Paying Attention?
Erik Leon
The 3D surface representation (S-rep) is a widely used scheme to create 3D models of physical objects. 3D S-reps have been successfully used in CAD/CAM and
in conjunction with texture mapping
in the modern gaming industry to customize avatars and improve the gaming realism and sense of presence. We are proposing a cost-effective method to extract patient-specific S-reps in real time and combine them with the treatment system geometry to provide a comprehensive simulation of the XRT/PT treatment room.
Interactive X-Ray and Proton Therapy Training and Simulation
Design and Assessment for Hybrid Courses: Insights and Overviews
Virtual environments constitute the support platform for various teaching and learning activities. Instead of a local application for this purpose
this paper explores the effects of using distributed virtual reality environments in the educational process. The architecture of the presented system is based on the recently developed web-based technology called AJAX (Asynchronous Javascript And XML)
implemented on a Linux operating system configured to run Apache with PHP and MySQL support; i.e.
LAMP architecture
which contributes to the portability and ease of installation of the application. The platform is designed to support the integration of lesson modules such as the EngView environment which is discussed in more detail in this contribution. Pedagogical
technical
and implementation-related aspects are presented in conjunction with the virtual environment used in the engineering training curriculum. Statistical information resulted from the training shows a significant increase in task completion time when the virtual setup is used.
3D virtual spaces supporting engineering learning activities
Intelligent Tutoring Systems (ITS) and Augmented Reality (AR) provide powerful paradigms for the next generation advanced learning systems. We independently define ITS
AR as well as the merger of these systems into a highly complex Intelligent Augmented Reality Tutoring System.
Intelligent Tutoring Systems And Augmented Reality
Medical simulation techniques have become an important aid for understanding and perceiving the fundamentals of clinical procedures. Under the clinical envelope
key training applications such as the development of dynamic anatomy visualization for teaching and computer-assisted guidance in surgery couple medical simulation with visualization frameworks. The usage of subject-specific anatomy and physiology further enhances the medical simulation and visualization applications from training paradigm to diagnostics and subject-specific planning of clinical interventions. Examples of applications include visualization of human models under normal and diseased states and minimally invasive surgical guidance.
Generating Classes of 3D Virtual Mandible Models for Augmented Reality Applications Using Morphometrics
As human beings
from an early age
learning and discovery are enabled by senses: visually exploring the 3D world around
holding and touching objects or listening to others and asking questions. In a traditional education environment
training setup or collaborative work
the majority of the interaction modalities and written materials are still designed for a 2D visual space (e.g.
books
course web pages
articles
videos
and images). With the rapid advances in technology
new interaction modalities become widely available and have the potential to improve
and often revolutionize the way we interact
learn and cooperate with each other. The chapter explores new interaction paradigms and systems enabling the shift from a 2D visual space to 3D user interfaces
as well as the addition of a new interaction modality
the tactile or touch modality
through haptic user interfaces. The International Standards Organization’s extended 3D (X3D) open standard provides a considerable opportunity to design and implement innovative and revolutionary Web-based interfaces to support and augment engineering courses and design activities. Haptics devices and associated APIs are enabling a revolution in engineering interaction design and engineering education. Several use-cases and example Web3D applications are presented to provide an overview of the existing trends. A concise presentation of the human tactile system
followed by a survey on current haptics hardware accompanied by several successful implementations for engineering education
highlights the near future trends.
Designing Knowledge Sharing Interfaces with Improved Interaction: Haptics and Web3D
Medical simulations of lung dynamics promise to be effective tools for teaching and training clinical and surgical procedures related to lungs. Their effectiveness may be greatly enhanced when visualized in an augmented reality (AR) environment. However
the computational requirements of AR environments limit the availability of the central processing unit (CPU) for the lung dynamics simulation for different breathing conditions. In this paper
we present a method for computing lung deformations in real time by taking advantage of the programmable graphics processing unit (GPU). This will save the CPU time for other AR-associated tasks such as tracking
communication
and interaction management. An approach for the simulations of the three-dimensional (3-D) lung dynamics using Green's formulation in the case of upright position is taken into consideration. We extend this approach to other orientations as well as the subsequent changes in breathing. Specifically
the proposed extension presents a computational optimization and its implementation in a GPU. Results show that the computational requirements for simulating the deformation of a 3-D lung model are significantly reduced for point-based rendering.
Simulating 3-D Lung Dynamics Using a Programmable Graphics Processing Unit
The emergence of several trends
including the increased availability of wireless networks
miniaturization of electronics and sensing technologies
and novel input and output devices
is creating a demand for integrated
full-time displays for use across a wide range of applications
including collaborative environments. In this paper
we present and discuss emerging visualization methods we are developing
particularly as they relate to deploy-able displays and displays worn on the body to support mobile users and apps.
Beyond the Desktop: Emerging Technologies for Supporting 3D Collaborative Teams
Radiation therapy is an effective and widely accepted form of treatment for many types of cancer that requires extensive computerized planning. Unfortunately
current treatment planning systems have limited or no visual aid that combines patient volumetric models extracted from patient-specific CT data with the treatment device geometry in a 3D interactive simulation. We illustrate the potential of 3D simulation in radiation therapy with a web-based interactive system that combines novel standards and technologies. We discuss related research efforts in this area and present in detail several components of the simulator. An objective assessment of the accuracy of the simulator and a usability study prove the potential of such a system for simulation and training.
Online external beam radiation treatment simulator
Dialogue implies listening
then generating a \"tailored\" response. With the \"renaissance\" of machine learning
deploying an automated system that \"learns\" from the learner's data and makes decisions with minimal human intervention
producing intelligent dialogue
becomes a tangible reality.
How Machine Learning
Intelligent Dialogue
And eMentoring Impact eLearning
Ionut E. Iacob
A large number of sensors deployed in recent years in various setups and their data is readily available in dedicated databases or in the cloud. Of particular interest is real-time data processing and 3D visualization in web-based user interfaces that facilitate spatial information understanding and sharing
hence helping the decision making process for all the parties involved.\nIn this research
we provide a prototype system for near real-time
continuous X3D-based visualization of processed sensor data for two significant applications: thermal monitoring for residential/commercial buildings and nitrogen cycle monitoring in water beds for aquaponics systems. As sensors are sparsely placed
in each application
where they collect data for large periods (of up to one year)
we employ a Finite Differences Method and a Neural Networks model to approximate data distribution in the entire volume.
Web-enabled Intelligent System for Continuous Sensor Data Processing and Visualization
Crenguta Bogdan
This paper brings into discussion some of the most relevant technological challenges involving haptic systems in medical education. One of these challenges is choosing the suitable haptic hardware
API or framework for developing a visuo-haptic e-Learning system. The decision is based on several criteria such as the multi-modal resources needed by the software system
compatibility with haptic devices and the dynamic configuration of the scene. Another challenge is related to the software system reactivity in conjunction with the user’s actions. The immediate haptic feedback from the virtual models
together with the synchronization of the rendered haptic and visual cues seen by the users are essential for enhancing the user’s learning ability. Visuo-haptic simulation facilitates accurate training scenarios of medical protocols and surgical processes.
Haptic Feedback Systems in Medical Education
Rabi N. Mahapatra
Amar Rasheed
Vehicular Ad Hoc Networks (VANETs) are a particular subclass of mobile ad hoc networks that raise a number of security challenges
notably from the way users authenticate the network. Authentication technologies based on existing security policies and access control rules in such networks assume full trust on Roadside Unit (RSU) and authentication servers. The disclosure of authentication parameters enables user‘s traceability over the network. VANETs’ trusted entities (e.g. RSU) can utilize such information to track a user traveling behavior
violating user privacy and anonymity. In this paper
we proposed a novel
light-weight
Adaptive Group-based Zero Knowledge Proof-Authentication Protocol (AGZKP-AP) for VANETs. The proposed authentication protocol is capable of offering various levels of users’ privacy settings based on the type of services available on such networks. Our scheme is based on the Zero-Knowledge-Proof (ZKP) crypto approach with the support of trade-off options. Users have the option to make critical decisions on the level of privacy and the amount of resources usage they prefer such as short system response time versus the number of private information disclosures. Furthermore
AGZKP-AP is incorporated with a distributed privilege control and revoking mechanism that render user’s private information to law enforcement in case of a traffic violation.
Adaptive Group–based Zero Knowledge Proof–Authentication Protocol (AGZKP–AP) in Vehicular Ad Hoc Networks
Mihai Machedon
Autonomous Wireless Sensors (AWSs) are at the core of every Wireless Sensor Network (WSN). Current AWS technology allows the development of many IoT-based applications
ranging from military to bioengineering and from industry to education. The energy optimization of AWSs depends mainly on: Structural
functional
and application specifications. The holistic design methodology addresses all the factors mentioned above. In this sense
we propose an original solution based on a novel architecture that duplicates the transceivers and also the power source using a hybrid storage system. By identifying the consumption needs of the transceivers
an appropriate methodology for sizing and controlling the power flow for the power source is proposed. The paper emphasizes the fusion between information
communication
and energy consumption of the AWS in terms of spectrum information through a set of transceiver testing scenarios
identifying the main factors that influence the sensor node design and their inter-dependencies. Optimization of the system considers all these factors obtaining an energy efficient AWS
paving the way towards autonomous sensors by adding an energy harvesting element to them.
Design of Wireless Sensors for IoT with Energy Storage and Communication Channel Heterogeneity
Web3D Graphics enabled through Sensor Networks for Cost-Effective Assessment and Management of Energy Efficiency in Buildings
The process of learning involves interaction with the learning environment through our five senses (sight
hearing
touch
smell
and taste). Until recently
distance education focused only on the first two of those senses
sight and sound. Internet-based learning environments are predominantly visual with auditory components. With the advent of haptic technology we can now simulate/generate forces and
as a result
the sense of touch. The gaming industry has promoted the “touch” on the “wire
” allowing complex multi-modal interactions online. In this article we provide a brief overview of the evolution of haptic technology
its potential for education
and existing challenges. We review recent data on 21st century students' behaviors
and share our experiences in designing interactive haptic environments for education. From the “Community of Inquiry” framework perspective
we discuss the potential impact of haptic feedback on cognitive and social presence.
The Haptic Paradigm in Education: Challenges and Case Studies
Mediapps
Bangkok University
Nivis
Tirrion Technologies LLC
Armstrong State University
Georgia Southern University
Orlando
Florida Area
As a Chief Technology Officer (CTO) for Tirrion Technologies I was in charge of creating policies for the technology advancement
I oversaw and implemented SBIR and STTR research proposals. I did my best to align technology-related decisions with the Tirrion Technology goals.
CTO
Tirrion Technologies LLC
Bangkok Metropolitan Area
Thailand
Fulbright Scholar
Bangkok University
Georgia Southern University
Nivis
Greater Atlanta Area
Project management for e-Panaceea
software framework for software package lending.
Project Manager
Paris Area
France
Consultant for Data Management Services LLC. Development of Portal Data Aggregator (Mediapps)
Paris
France. I was heavily involved in all the software development. life cycle from Analysis to Design
Implementation and Testing.
Project Manager
Mediapps
Savannah
Georgia Area
Associate Professor
Armstrong State University
Savannah
Georgia Area
Assistant Professor
Armstrong State University
Institute of Electrical and Electronics Engineers
Member
IEEE
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Transilvania University of Brasov
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