Awesome
Professor Kocurek gives a lot of homework. As long as you turn in an assignment on time, you can go back and revise it for you to get a better grade, which is really awesome. Also, she truly cares about her students, as both students and people.
Illinois Institute of Technology - Humanities
International Communication Association
American Studies Association
Awarded for my paper
\"Arcade Economics: Class Values and Coin Operated Video Gaming.\"
SW/TX PCA/ACA Computer and Gaming Culture Area
Volunteer of the Year
Recognized as volunteer of the year for service to OutYouth
a nonprofit providing services to lesbian
gay
bisexual
transgender
queer
questioning and ally youth in the greater Austina area.
OutYouth
A.D. Hutchinson Endowed Fellowship
Year-long academic fellowship awarded to support the completion of my dissertation project.
The University of Texas at Austin
IIT Sigma Xi-Junior Faculty Award for Excellence in Research
Illinois Institute of Technology
Popular Culture Association
PhD
American Studies
The University of Texas at Austin
M.A.
American Studies
BA
English
History
The Rice Thresher
Golden Key International Honour Society
KTRU
Rice Women's Rugby
Mellon Mays Undergraduate Fellow
Rice University
Digital Humanities
Curriculum Design
Qualitative Research
Student Development
Editing
Teaching
American History
Grant Writing
Writing
Critical Thinking
Blogging
Creative Writing
University Teaching
Higher Education
Public Speaking
Oral History
video game studies
Copy Editing
Project Management
Research
Coin-Operated Americans: Rebooting Boyhood at the Video Game Arcade
Publisher's Description: \"\nHow and why video gaming culture became the domain of young men and boys\n\nCarly A. Kocurek examines the factors and incidents that contributed to the widespread view of video gaming as an enclave for young men and boys. Coin-Operated Americans holds valuable lessons for contemporary culture as we struggle to address pervasive sexism in the domain of video games—and in the digital working world beyond.\"
Coin-Operated Americans: Rebooting Boyhood at the Video Game Arcade
The Agony and the Exidy: A History of Video Game Violence and the Legacy of Death Race
Gaming for the Gal on the Go: Advertising the Nintendo DS
Putting Atari to Work
Coin-Drop Capitalism: Economic Lessons from the Video Game Arcade
Snapshot of American Game Ratings and Censorship
The Right to Play: Youth
Video Gaming
and the Law
When I was 4
my dad took me to fly a kite. I begged to hold the string
promised to hold on tight
and then immediately let go to see what would happen. I just had to know. While it's a cliche that children always want to know why
I believe these kinds of questions are at the heart of critical inquiry: What if? Why? How? \n\nAs a researcher and writer
I focus on the history of video games
filling in gaps in our understanding and helping to reconstruct the events that have shaped the contemporary industry and culture. In doing so
I seek to understand the how and why of video gaming in the present. The ultimate goal
always
is to ask what if the future might be more innovative
more inclusive
and more expansive.\n\nAs a game designer and consultant
I focus on experimental
experience-driven game design and user-centered
ethical gamification. I have expertise in paper prototyping
playtesting
player research
crowdfunding
and experience design. I can help ensure that the rewards system for your game
app
or program motivates and delights
connecting your audience through a playful
satisfying experience that never feels condescending or manipulative.
Carly
Kocurek
Illinois Institute of Technology
Greater Chicago Area
Assistant Professor of Digital Humanities and Media Studies
Illinois Institute of Technology
Greater Chicago Area
Associate Professor of Digital Humanities and Media Studies
Illinois Institute of Technology