Awful
Professor McNamara had a lot of strict rules that you had to follow throughout the semester. Her grading system was horrible. You had to do a ton of extra credit-type tasks if you wanted to get an A in class along with the other assignments. She's the worst professor I've ever met. If you can find any other professors, just do it.
Awful
Professor McNamara is hard to understand during a lecture. She goes very fast. Attendance is very strict, with many unnecessary rules such as sitting in the front, no empty seats, etc.
Awful
Professor McNamara likes to torture her students and enforce unnecessary rules. If possible, never take this if you love yourself and your time. She expects too much from students. Overall, she's the worst teacher I've ever had.
Texas A&M University College Station - Architecture
Associate Professor at Texas A&M University
Ann
McNamara
Houston, Texas
I am an associate professor in the Department of Visualization at Texas A&M University. My Research is in Computer Graphics, I am interested in many areas of this field, but particularly mobile augmented reality and eye tracking.
Specialties:augmented reality, mobile development, eye-tracking, game design, computer graphics, virtual reality, perception, software, computer science, programming, matlab
Siggraph 2012 Courses Chair
The SIGGRAPH Courses Chair is responsible for the planning, selection process, and implementation of the annual conference courses program. The Courses Chair works closely with the General Submissions Chair, Conference Chair, the Conference Event Director, volunteers, and contractors to produce a broad spectrum of educational courses.
Siggraph 2011 Courses Chair
The SIGGRAPH Courses Chair is responsible for the planning, selection process, and implementation of the annual conference courses program. The Courses Chair works closely with the General Submissions Chair, Conference Chair, the Conference Event Director, volunteers, and contractors to produce a broad spectrum of educational courses.
General Submissions Chair
The General Submissions Chair is responsible for overseeing the implementation of the following:
- Exhibits of innovative, high-quality, fine art, and/or design produced using computer graphics and interactive techniques
- A collection of leading edge applications and interactive technologies
- A broad spectrum of educational sessions exploring and instructing on innovative uses of computer graphics and interactive techniques
- Sessions where experts in the field debate, dispute, and/or otherwise reflect on the past, present and future of computer graphics and interactive techniques.
The General Submissions Chair also manages the selection and review process. This position involves recruiting and supervising a subcommittee/jury interacting with contributors on presentation formats, schedules, course notes, managing on-site support, interaction with contributors
- See more at: http://www.siggraph.org/participate/general-submissions-chair#sthash.Q4s1euX7.dpuf
Diploma
Computer Science
Software Development with an emphasis on problem solving, designing new applications and developing personal skills for communication, leadership and management.
PhD; MA; BSc
Computer Graphics; Education; Computer Science
BSc in Computer Science with First Class Honors.
The degree covered the fundamental aspects of Computer Science and provide in-depth study of specific topics.There was emphasis on providing balance between theory and practice, and learning about techniques alongside using them in real applications.
Studied cutting-edge topics such as computer graphics, databases, cryptography and artificial intelligence. Developed technical skills in software development, system design and animation, and transferable skills such as team work, communication and enterprise.
proceeding of SPIE
Memory colors refer to those colors recalled in association with familiar objects. While some previous work introduces this concept to assist digital image enhancement, their basis, i.e., on-screen memory colors, are not appropriately investigated. In addition, the resulting adjustment methods developed are not evaluated from a perceptual view of point. In this paper, we first perform a context free perceptual experiment to establish the overall distributions of screen memory colors for three pervasive objects. Then, we use a context-based experiment to locate the most representative memory colors; at the same time, we investigate the interactions of memory colors between different objects. Finally, we show a simple yet effective application using representative memory colors to enhance digital images. A user study is performed to evaluate the performance of our technique.
The following profiles may or may not be the same professor:
The following profiles may or may not be the same professor: